Hackthone

Welcome! Thank you for your interest in applying to the Collaboration Hackathon Applying Digital Incentives to Recruitment!

The "Collaboration Hackathon Applying Digital Incentives to Recruitment" solicits applications and submissions on the topic of applying digital incentives to address challenges in converting attention to intention, specifically in cases of recruitment, both generally and in the case of medical clinical trials.

Hackathon Benefits


  • The networking experience
  • The opportunity to learn more about subject matter of the Hackathon
  • The cash prizes
  • The internship opportunities
  • The opportunity to build something which you could pursue further after the Hackathon

Collaboration Hackathon Timeline

Timeframe will begin when Hackathon is shared with participants

**sponsor engagements
Step

Dec 23rd – Hackathon applications open

  • Hackathon is shared with prospective applicants. All those interested in applying should register on the InvenTrust platform as soon as possible.
  • Applicants are asked to form teams of two (2) to five (5) people.
  • Each team application includes a bio of team members (written and video format), along with other application information.

Dec 23rd – March 11th

  • Live Q&A sessions with Hackathon organizers open to all interested in applying

March 11th Midnight ET - final deadline to apply

All application materials need to be submitted by this deadline.

March 13th, 2020 **

  • Organizers complete decisions on teams to admit as participants in the Hackathon.

March 14th - Formal kickoff

  • Online kickoff event for all teams who are selected to participate in the Hackathon

March 14th – March 28th

  • Participating teams receive access to sponsor clinical trial recruitment site for purpose of their work in the Hackathon.
  • Teams work on Hackathon submissions.
  • InvenTrust platform access used for facilitating collaboration between and among teams
  • Online “ask me anything” (AMA) sessions

March 27th Noon ET – all submissions for made available to organizers for review

  • All submissions by teams wishing to participate in the on-site Hackathon event on March 28th must be made available on the InvenTrust platform to the organizers by this deadline.
  • Note: the number of teams selected to participate in the on-site Hackathon event will reflect space constraints of the venue and the capacity of the organizers. Teams will be notified of their selection to participate in the on-site Hackathon event.
  • All teams may continue to work on their submissions after this deadline.

March 28th 9am-11pm ET **

  • On-site Hackathon event in New York City

March 28th Midnight ET – all submissions due

  • By this deadline, all teams participating in the Hackathon must submit their work for review by the organizers.

March 29th **

  • Judges select finalists to present.
  • Finalists present and judges select winners of Hackathon.
  • Sponsors on judging panel
  • Prize awards for Hackathon are announced.
  • There will be a closing party for sponsors and participants.

Rewards


For the Hackathon, judging and prize award announcements will be on March 29th.

The winning team will each receive at least $1,000.

The second - placed and third placed teams will each receive at least $500.

The top - 3 individual performers will receive at least $200 each.

Rewards

All participants will be eligible for sponsored internships, with matching determined by overall performance in the Hackathon and fit with the sponsor. The best teams will be determined by a panel of judges, who will select the winning teams and individual performers for prize awards. Participants interested in internship prizes will begin the matching process after the announcement of the Hackathon prize awards.Sponsors and selected participants will arrive jointly at the appropriate internship placements. Further details on internships and internship matching will be provided closer to the event.

Sponsor


FROM ATTENTION TO INTENTION

In the Attention Economy, companies, universities, political organizations, and even artists invest billions of dollars in advertising and other marketing campaigns to win the attention of customers, academics, voters, and fans. Target audiences are often defined through profiling and personal data.

More valuable than attention is intention—of those defined by their willingness to respond to calls to action. Where the Attention Economy focuses on shoppers, eligible voters, and spectators, the Intention Economy focuses on purchasers, actual voters, and donors (of both time and money).

How can we design the incentives that would cause people to support important “public goods” by empowering them in the new Intention Economy? This hackathon addresses this problem with a particular lens on recruiting support for medical clinical trials.

RECRUITING SUPPORT: LIFEBLOOD OF COMPANIES, COMMUNITIES, AND …

This hackathon invites those interested in the problem of empowering intention to submit applications and then to participate in developing solutions for a particularly important societal problem—medical clinical trials. Recruitment—of employees, donors, and supporters—is the lifeblood of businesses, philanthropic organizations, and political campaignsandidates. For example, it has been reported that a major U.S. Democratic Presidential primary candidate spent $7.5 million in three weeks on Google paid search ads. That works out to roughly $140 for each of the roughly 50,000 voters whose votes were decisive in the 2016 U.S. Presidential election—in just THREE WEEKS. Of course, there are U.S. laws against paying for votes, but might there be a better way of recruiting political support?

The hackathon asks applicants to submit ideas and/or build solutions applying digital incentives to the recruitment challenge. Blockchain could be relevant here. For example, for looking at ads, users can receive Basic Attention Tokens as rewards, which can then be used to support publishers.

… MEDICINE: THE SPECIAL CASE OF CLINICAL TRIAL RECRUITMENT

Applicants selected to participate in this hackathon will apply digital incentives to the special case of recruitment for medical clinical trials. ClinicalTrials.gov currently lists over 300,000 clinical research studies, but over 80% of U.S. clinical trials fail to timely recruit the required number of patients. Roughly 20% of cancer clinical trials fail due to inadequate participant recruitment. Increasingly complex trials reduce participation rates. Recruitment of lower income and ethnically diverse participants is a particular pain point. Slow and inadequate recruitment and low retention of patients for trials are major sources of research inefficiency, in terms of cost, timely delivery of research, and reliability of findings. Small differences in enrollment rates can result in large additional costs for trials.

The clinical trials recruitment use case was recommended for testing in graduate student course work, which led to its being the subject of a Columbia University Innovation Challenge in 2019. For more details, please read Can A Media Crypto Token Improve Clinical Trials? Columbia Innovation Challenge Says ... and posts referenced therein. Although few adults see compensation as an important benefit of participating in a trial, actual participants view compensation as one of their favorite benefits. However, there are ethical guidelines and legal regulations relating to clinical trials, including the use of incentives, for patients and others, in the clinical trial process. This hackathon fundamentally addresses informing and incentivizing the right audiences to support trials for new treatments that could improve and save lives.

The Hackathon

This hybrid online/on-site hackathon (the “Hackathon”) invites

  • Applications by qualified teams, which may include a prototype or wireframe for applying incentives to recruitment, as well as their plans for further development of an application of digital incentives to recruitment
  • Selected participants to: assess a particular development site for applying digital incentives to recruitment of participants for clinical trials; propose and execute improvements, additions and/or complements to that site; and provide plans for further development of their applications. The InvenTrust platform will facilitate application to and participation during the Hackathon.

Prizes! Winning teams will receive prizes from sponsors. Winning teams and top individual performers will receive monetary prizes, and all participants will be eligible for sponsored internships, with matching determined by Hackathon performance and fit with the sponsor.

  • The Hackathon is open to: individuals of all nationalities and places of residence, who are at least 18 years of age as of the team applications deadline.
  • Team Applications Deadline: the application period lasts until midnight Eastern Time (ET) on March 11th, 2020. To register and apply, please go to hackathon.Inventrust.com.
  • Your application should include a short video ( 2 minutes) that describes your team, the experience you can bring to the Hackathon and why you 'd like to be part of the Hackathon. You can submit one or more videos per team. Please note that the production quality of your video is not important: we just want to get to know you! Feel free to record on your phone and upload to a video hosting site like YouTube or Vimeo, or to a shared Google Drive folder and provide a link to the video. Please do not email any videos directly. If necessary, please provide a password or other required instructions for accessing the video.
    • (Optional) Insert URL of your video
    • (Optional) Insert Video password (if any)
  • Please make sure you answer the following questions:
    • What makes your team well-qualified to tackle the Hackathon?
    • What do you know about this area that others do not? What special skills or types of expertise do members of your team possess?
    • Describe your ideas about the problem. What is your approach, and why will it be effective?
    • For each individual, what is your primary motivation for applying to participate in the Hackathon? Please select the best response:
      • The networking experience
      • The opportunity to learn more about subject matter of the Hackathon
      • The cash prizes
      • The internship opportunities
      • The opportunity to build something which you could pursue further after the Hackathon
      • The opportunity to build something which you could pursue further after the Hackathon
      • The opportunity to work further on the subject matter of the Hackathon after the Hackathon, regardless of whether it is on what you build during the Hackathon
  • Collaboration Hackathon Team Members
    • In your team’s application, please designate one person as the Team Lead / primary contact person for the Hackathon. Please name your team. The team leads will enter their last name and email twice: as team lead and as member. Prospective applicants interested in the Hackathon who do not have a team are welcome to register and apply for the Hackathon and whenever possible they will be assigned to a team.
    • The team in total should have no fewer than two(2), and no more than five(5) members.Each team should preferably have at least one member with a background in computer science, medical research, or marketing.
    • Every member of the team will need to provide the following information:
      • Team Member: Email address
      • Team Member: Last Name and First Name
      • Team Member: Graduation Year, Institution, Degree(s)
      • Team Member: Phone Number
      • Team Member: City and Country of Residence
      • Team Member: Age as of the Team Applications Deadline
      • Team Lead: Last Name
      • Team Lead: Email address
  • All those selected to be participants will have roughly two(2) weeks to work on the Hackathon.The InvenTrust platform will be a tool of collaboration between and among teams, and materials registered during the application process of the Hackathon will be available on the InvenTrust platform for use during the Hackathon.Participants will also have access to the Hackathon sponsors.Hackathon participants will be provided access to a prototype application of one of the sponsors for purpose of their work during the Hackathon.
  • Hackathon on-site event. The on-site Hackathon event will be from 9am-11pm ET on March 28th at the Columbia Lab-to-Market Accelerator Network, and final submissions will be due at midnight ET on March 28th. For participant teams with at least one member either affiliated with a New York City-based university or residing in the New York City metropolitan area, at least one member of the team, and preferably all members, must attend the on-site event on March 28th.
  • Prizes: For the Hackathon, judging and prize award announcements will be on March 29th. The winning team will each receive at least $1, 000, and the second - placed and thirdplaced teams will each receive at least $500, and the top - 3 individual performers will receive at least $200 each, and all participants will be eligible for sponsored internships, with matching determined by overall performance in the Hackathon and fit with the sponsor.The best teams will be determined by a panel of judges, who will select the winning teams and individual performers for prize awards.Participants interested in internship prizes will begin the matching process after the announcement of the Hackathon prize awards.Sponsors and selected participants will arrive jointly at the appropriate internship placements.Further details on internships and internship matching will be provided closer to the event.

General Submission Guidance

  • All those interested in applying must first register at hackathon.Inventrust.com
  • When possible, applicants should seek to form interdisciplinary teams including computer science, data science, medical research, and marketing expertise. Reach out to your friends!
  • Applicants and Participants should leverage all available resources, including publicly available application program interfaces and data, as well as domain experts.
  • Participants should specifically assess the sponsor online application to be made available during the Hackathon, which is a development site for applying digital incentives in marketing clinical trials and in incentivizing engagement of potential participants with steps in the trial intake process.
  • Rules for the Hackathon will be available on the InvenTrust website.

Submission Requirements

Participating teams will need to deliver their submission overview in the form of a recorded three (3) minute verbal video presentation. Videos should describe the technology and use case, and may include a maximum of five (5) slides. In addition to the video presentation, a written presentation is required, which must:

  • If in the form of a white paper, be no longer than five (5) pages, and, if in the form of a slide presentation, be no longer than ten (10) slides
  • Identify problems in recruitment of clinical trial participants, which are resolved by the team’s use of digital incentives
  • Address the value of the application submitted for participant recruitment for clinical trials, including an assessment of any impact on the quality of the recruited participants and subsequent participant retention

Finally, the submission must include an application that is an improvement, modification, addition or complement to the development site to which they are provided access, along with supporting documents (GitHub links, code execution instructions and other binaries and all other artifacts to use the code and the binaries, InvenTrust registration).

Submission Judging Criteria

The judges will rate each submission based on:

  • Quality of the application or prototype, including implementation completeness and its feasibility and potential for use for its stated purpose: 35%
  • Potential of the overall recommendations to help foster improvement in participant recruitment for medical clinical trials: 20%
  • Quality of presentation, with a limitation on the number of references to 25, and quantitative analysis when applicable being preferred: 15%
  • Use of InvenTrust platform during the Hackathon: 15%
  • Evidence of team effort and collaboration, including participation in the final on-site Hackathon event: 15%

Reference Materials

Columbia Innovation Challenge

InvenTrust

Who is this open to?

The Hackathon is open to individuals of all nationalities and places of residence, who are at least 18 years of age as of the team applications deadline.

I’m interested—what’s my next step?

Please register at hackathon.Inventrust.com

Do I need a team to apply?

If you have a team, awesome. Teams consist of two (2) to a maximum of five (5) people. If not, you can form a team during the application period or we will add you to a team whenever possible.

How will participants be selected?

Organizers will select applicants to be participating teams based on their overall strength and fit for the Hackathon. Among the factors to be considered is the quality of the application materials, including any prototype or wireframe included in the application.

Does my team have to submit a prototype or wireframe in its application?

No. However, including a prototype or wireframe may strengthen your team’s application, increasing the likelihood that your team will be selected to participate, and may be helpful preparation for participating in the Hackathon.

When is the application deadline?

You need to apply individually by midnight ET on March 11th, 2020.

If my team is selected to particpate, when does my team need to submit its project?

By midnight ET on March 28th. We encourage teams to start coding well before the final deadline.

Can I make more than one submission for the Hackathon?

Yes. Teams may make more than one submission to the Hackathon, but they are not required to do so.

Who owns the applications and submissions?

You own Applications, and the Organizers own Submissions—full details are in the Hackathon rules.

When do the finalists present to judges?

Finalists present to judges on March 29th.

Will there be prizes?

Yes, indeed! We have monetary prizes and internships for winners.

COLLABORATION HACKATHON TERMS AND CONDITIONS

The following Terms and Conditions are applicable to the “Collaboration Hackathon Applying Digital Incentives to Recruitment” (herein referred to as the “Hackathon”). By applying to enter the Hackathon, the Applicant (as defined below) agrees to abide by the following Terms and Conditions, including the rules incorporated herein, which constitute a binding legal agreement with respect to the Hackathon between the Applicant, on the one hand, and InvenTrust and other Hackathon sponsors, and their respective affiliates, licensees, partners, developers, legal representatives, assigns, agents and licensees (individually and collectively, the “Organizers”), on the other. The term “you” in the Terms and Conditions refers to the Applicant. The Organizers reserve the right, at all times, to amend and/or supplement these Terms and Conditions. The most up-to-date version of the Terms and Conditions can be found on the event website Inventrust.com. It is Applicant’s obligation to stay informed as to any changes to the Terms and Conditions and the Hackathon in general. If you do not agree to the Terms and Conditions, when submitting your application or at confirmation of participation, your only option is not to apply or to withdraw your participation.

The remainder of this document is organized as follows:

  1. GENERAL RULES
  2. TEAM FORMATION
  3. APPLICATIONS
  4. PARTICIPANT SUBMISSIONS
  5. PRIZES
  6. JUDGING
  7. INTELLECTUAL PROPERTY RIGHTS
  8. RIGHT OF USAGE AND PUBLICITY
  9. PUBLICITY AND PRIVACY
  10. LIABILITY RELEASE AND INDEMNITY
  11. CONFIDENTIALITY AND NON-DISCLOSURE AGREEMENT
  12. ACKNOWLEDGEMENT
  1. GENERAL RULES
    1. The Hackathon is open to individuals of all nationalities and places of residence, who are at least 18 years of age as of the team applications deadline.
    2. To apply for the Hackathon, those interested must first register on the website Inventrust.com. A confirmation of receipt of registration will be sent to registrants by email. Unless otherwise indicated, those receiving confirmation of receipt of registration are referred to as the “Registrant(s)”.
    3. To participate in the Hackathon, registrants must apply for the Hackathon by following the application process, as described here and on the website Inventrust.com. A confirmation of receipt of application will be sent to registrants by email. At the time of this confirmation of receipt, you will be asked to accept these Terms and Conditions. Unless otherwise indicated, those receiving confirmation of receipt of application and agreeing to these Terms and Conditions are referred to as the “Applicant(s)”.
    4. The application period for the Hackathon is from 23rd December 2019 12:00 ET to 11th March 2020 midnight ET, with the team applications deadline for the Hackathon being 11th March 2020 midnight ET. Late applications will not be accepted.
    5. Applying for the Hackathon is free of charge to Applicants and is open only to existing teams of two (2) to five (5) people and to individuals who will then be able to form teams during the Hackathon. If one or more members on a team is/are disqualified, then the team is no longer eligible to win any of the prizes in the Hackathon.
    6. Registrants may choose to apply as an individual or as a team. Individual Registrants will be required to form a team consisting of at least two (2) and no more than five (5) Registrants. Registrants who fail to form a team by the team applications deadline may be disqualified.
    7. The Organizers will at their sole discretion select and invite to participate the teams which the Organizers deem best meet the criteria as published on the website Inventrust.com. Applicants will be notified of the decision of the Organizers regarding their application.
    8. Applicants on teams invited by the Organizers to participate in the Hackathon, who agree to the Terms and Conditions, are referred to as “Participant(s).” After being selected for participation, you will be asked to accept these Terms and Conditions. Final participation needs to be approved by the Organizers, which retain the right to exclude any Applicant at their sole discretion for any reason.
    9. Neither registration nor application ensures participation in the Hackathon.
    10. Hackathon Applicants may be members of only one team.
    11. The Hackathon is subject to all applicable laws and regulations and is void where prohibited, taxed, or restricted by law.
    12. Each team must be given a name as chosen by its members. Team names must not be connected in any way with the names of companies or registered trademarks or use expressions that incite violence or are discriminatory, obscene, or represent any form of defamation. Failure to comply with this rule will result in disqualification.
    13. Applicants must declare any relationship with the Organizers when enrolling in the Hackathon.
    14. Applicants hereby acknowledge that Hackathon participation is free of charge and that participation does not entail any right to compensation of any kind or to reimbursement of any expenses incurred. If the Applicants need to travel to New York City to take part in the Hackathon or to any location for any activities arising out of the Hackathon, the travelling cost, including air tickets and accommodation, will be borne by the Applicants at their own expense.
    15. The Organizers retain all right, title and interest in all materials provided by the Organizers to you as part of the Hackathon (“Organizer Materials”). The Organizers grant you a limited, personal, non-exclusive license, during the term of the Hackathon, to use Organizer Materials in connection with the Hackathon. You agree not to use the Organizer Materials for any other purpose, including but not limited to any commercial product or service offered, leased, rented, sublicensed or sold to third parties or for your own personal or professional use.
    16. The Organizers reserve the right to disqualify any Applicant, team, Application (as herein defined) and/or Submission (as herein defined) that does not meet any of the Terms and Conditions, including but not limited to registrations, Applications or Submissions containing inaccurate, invalid, illegal or misleading information. The Organizers reserve the right to remove disqualified Applications or Submissions from sites and platforms associated with the Hackathon.
    17. Any Applicant’s work deemed by the Organizers, as herein defined, to be obscene, sexually explicit, or otherwise objectionable or inappropriate will not be considered for this Hackathon or by the Judging Panel and the Organizers have absolute discretion to decide on this.
    18. The Organizers reserve the right to assess any Applicant’s eligibility and compliance with the Terms and Conditions at any point during the Hackathon. When asked, Applicants must provide prompt assistance to the Organizers when applying this rule.
    19. The Organizers reserve the right to decide the eligibility of individual Applicants for the Hackathon and do not guarantee that each Applicant will be given a place in the Hackathon as a Participant.
    20. Applicants who violate the rules are subject to disqualification at the sole discretion of the Organizers.
    21. Applicants are responsible for ensuring that their participation in the Hackathon complies with any policies their employer(s). The Organizers are not responsible for any disputes arising between Applicants and their employer(s).
    22. Applicants are further responsible for ensuring that their application to and participation in the Hackathon, their Applications, and/or their Submissions do not violate any contractual obligations or other legal obligations.
    23. You represent and warrant that (1) you are not located in a country that is subject to a U.S. government embargo, or that has been designated by the U.S. government as a “terrorist supporting” country and (2) you are not listed on any U.S. government list of prohibited or restricted parties.
    24. During the Hackathon on-site event, Participants are not allowed to leave the designated premises for more than three (3) hours, unless with the special consent from the Organizers.
    25. The Organizers reserve the right to cancel, postpone, change the venue, date, time and content of the Hackathon on-site event without prior consultation or communication with the Applicants for any reason, including in the event of fraud, technical or other difficulties or if the integrity of the Hackathon is compromised, without liability to the Applicants.
    26. Participants must not attempt to influence the Judging Panel. Failure to adhere to this rule may result in disqualification of the relevant Participant and/or team.
    27. Participants who are potential Prize recipients will be notified of their selection at the close of judging for the Hackathon. As a condition of Prize receipt, such Participants will be required to sign and provide to the Organizers appropriate documents to establish eligibility and compliance with these Terms and Conditions, and such other agreements, forms and releases as may be necessary to give effect to these Terms and Conditions. Failure of any potential Prize recipient to respond to Prize award notification may result in the applicable Prize being forfeited and awarded to a runner-up.
    28. Any legal action of whatever nature brought by either you or the Organizers (collectively, the “Parties” and individually, a “Party”) shall be commenced and prosecuted in the state and federal courts located in New York, United States, and the Parties hereby consent to, and waive all defenses of lack of personal jurisdiction and forum non conveniens with respect to venue and jurisdiction in such state and federal courts. Applications of the United Nations Convention on Contracts for the International Sale of Goods and the Uniform Computer Information Transaction Act (UCITA) are excluded from these Terms and Conditions. In no event shall any claim, action, or proceeding brought by either Party related in any way to the Hackathon be commenced more than one (1) year after the cause of action arose.
    29. This document is written in the English language and may be translated into other languages. In the event of any inconsistency between the English version and the translated version of this document, the English version shall prevail. Whenever applicable, all materials related to the Hackathon, including Applications and Submissions, as herein defined, must be in the English language.
    30. If any provision(s) of these Terms and Conditions are held to be invalid or unenforceable, all remaining provisions hereof will remain in full force and effect.
  2. TEAM FORMATION
    1. A team must consist of at least two (2) and no more than five (5) Applicants.
    2. The Organizers reserve the right to cancel or modify any team that does not fully meet all of the Terms and Conditions without prior notice, without having to disclose any reason therefore, and without any payment or compensation whatsoever.
  3. APPLICATIONS
    1. All materials including but not limited to applications, software, source code, documentation, presentation materials, data, concepts and ideas (whether created or developed independently by an Applicant or jointly with others) submitted in whatever manner by Applicants to the Organizers for purposes of being selected to participate in the Hackathon (“Applications”) must: (1) be original work and not be owned by or subject to any other person or entity having any right or interest in them; and (2) not violate any Intellectual Property Rights (as herein defined) or other rights including but not limited to contract, copyright, patent, trademark, and/or privacy rights, of any other person or entity.
    2. Applicants may have Applications that include the use of open source software, provided that (1) the Applicants comply with applicable open source licenses and (2) that the applicable open source license terms will not require the release, disclosure or distribution of any part of the Application back to the open source community or to any third party under any circumstances. Each Applicant acknowledges and agrees to comply with all of the terms of any software license governing any software used by Applicant in connection with the Hackathon.
    3. All Applications must be new. Any work that has been submitted for other competitions or has been used for commercial purposes and/or has been published in any media will not be accepted.
    4. No Applications may contain any malicious code or backdoors.
    5. Applications are to be made by no later than midnight ET on March 11th, 2020. Applications should be made to the Organizers through the specified online portal.
    6. All Applications are non-returnable.
  4. PARTICIPANT SUBMISSIONS
    1. All materials including but not limited to applications, software, source code, documentation, presentation materials, data, concepts and ideas (whether created or developed independently by a Participant or jointly with others) submitted in whatever manner by Participants to the Organizers during the Hackathon for purposes of judging in the Hackathon (“Submissions”) must: (1) be original work and not be owned by or subject to any other person or entity having any right or interest in them; and (2) not violate any Intellectual Property Rights (as herein defined) or other rights including but not limited to contract, copyright, patent, trademark, and/or privacy rights, of any other person or entity.
    2. Participants may have Submissions that include the use of open source software, provided that (1) the Participants comply with applicable open source licenses and (2) that the applicable open source license terms will not require the release, disclosure or distribution of any part of the Submission back to the open source community or to any third party under any circumstances. Each Participant acknowledges and agrees to comply with all of the terms of any software license governing any software used by Participant in connection with the Hackathon.
    3. All Submissions must be new. Any work that has been submitted for other competitions or has been used for commercial purposes and/or has been published in any media will not be accepted.
    4. No Submissions may contain any malicious code or backdoors.
    5. The Hackathon on-site event will begin at 9:00am ET on March 28, 2020, at the offices of the Columbia Lab-to-Market Accelerator Network in New York City, with the accreditation of the teams selected for the event, and will come to a close at 11:00pm ET on March 11, 2020. All Submissions are to be made by no later than midnight ET on March 11, 2020. During the Hackathon on-site event, the Organizers will provide all Participants with Wi-Fi connections, power outlets, flip charts and catering free of charge. Each Participant must provide his/her own computer or other device for the design, development and completing of the Submission.
    6. Submissions should be made in the following manner:
      1. Online: transmit the Submission to the Organizers through the specified online portal.
      2. On-site: make required presentation and demonstrate the prototype, and submit to the Organizers all materials, including the source code, other binaries and all other artifacts to use the code and the binaries.
    7. Making Submissions in the Hackathon is free of charge to Participants. All Submissions are non-returnable.
  5. PRIZES
    1. Participants and Submissions must comply fully with the Terms and Conditions in order to be eligible for Prizes, which shall consist of monetary awards, internships, or other items of value.
    2. The Organizers reserve the right at any time, in their absolute discretion, to cancel or modify the Hackathon or substitute, withdraw, or cancel any Prize without prior notice, without having to disclose any reason therefore, and without any payment or compensation whatsoever.
    3. The Organizers reserve the right to void any Prize, or to award one or more but not all of the Prizes. The decision of the Judging Panel and/or the Organizers shall be final and conclusive, and no correspondence will be entertained. Prizes not claimed will be forfeited at the sole and absolute discretion of the Organizers.
    4. The Organizers reserve the right to substitute a similar prize (or prize element) of comparable or greater value. All taxes and other expenses, costs, or fees associated with the acceptance and/or use of any Prize are the sole responsibility of winners. Prizes cannot be transferred or substituted by any winner.
    5. The Organizers reserve the right to award no Prizes if none of the entries, whether Participants or Submissions, are either good enough or eligible.
  6. JUDGING
    1. One or more panels of judges selected by the Organizers (herein referred to as "Judging Panel") will evaluate and provide feedback to the eligible Submissions. The Judging Panel may be employees of the Organizers or external to the Organizers, and may change before or during the judging period. Judging may take place in one or more rounds with one or more panels of judges, at the discretion of the Organizers.
    2. The Judging Panel will evaluate and score eligible Submissions using a set of Judging Criteria. These criteria may change at the sole discretion of the Organizers.
  7. INTELLECTUAL PROPERTY RIGHTS
    1. “Intellectual Property Rights” or “IPR” includes in the United States and throughout the world and for the duration of the rights (1) any patents, utility models, copyrights (including future copyrights), copyrightable materials, registered or unregistered trademarks or service marks, trade names, brand names, logos, designs, layout-design rights, database rights, industrial property rights, registered designs and commercial names and designations, promotional materials, web pages, source code, drawings, illustrations, slogans or representations; (2) any invention, discovery, trade secret, know how, or confidential, business, scientific, technical or product information; (3) any other rights resulting from intellectual activity in the commercial, industrial, scientific, literary and artistic fields and whether dealing with manufactured products or services; and (4) any letters patent, deed of grant, certificate or document of title for anything referred to in paragraphs (1), (2) or (3) of this definition.
    2. All Intellectual Property Rights related to this Hackathon are owned or used under license by the Organizers. All rights are reserved. Unauthorized copying or use of any Intellectual Property Rights without the express written consent of the Organizers is strictly prohibited. You agree that nothing in the Terms and Conditions herein grants you a right or license to use any Organizer Intellectual Property Rights.
    3. Participants will have access to environments, systems and data made accessible by the Organizers for the sole purpose of participating in the Hackathon and are not allowed to use any environments, systems or data from the Organizers for any other purpose during and after the Hackathon.
    4. Any data, material, Application Program Interface (API), software development kit (SDK), libraries, source code, and other tools provided by the Organizers during the Hackathon shall remain the sole property of the Organizers, and the Participants shall not have any rights in such data or material. The Participants are only entitled to use such data or material for the purposes of the Hackathon and shall not use it afterwards; this also applies in cases where the Participants have integrated the data and material in their Submissions.
    5. Each Applicant represents and warrants that (1) he or she rightfully owns and/or uses the Intellectual Property Rights in relation to the content used and/or submitted by the Applicant during the Hackathon, (2) he or she does not use and/or submit content that is subject to third-party Intellectual Property Rights, and (3) the use or exploitation by the Organizers of Applications or Assigned Rights (as herein defined) will not infringe the Intellectual Property Rights or any other rights of any third party. At the request of the Organizers, the Applicant shall provide the Organizers with all necessary assistance for the Organizers to maintain and/or enforce the Assigned Rights or any part thereof. The Applicant shall not challenge the right of the Organizers to use the Assigned Rights. The Applicant also warrants that any development done on open source components has been and will be done in accordance with the applicable open source license terms.
    6. By making an Application or Submission, each Applicant acknowledges and agrees that the Organizers may obtain many applications or submissions in connection with this Hackathon and/or other marketing initiatives, hackathons, or challenges staged and/or offered by the Organizers (“Submitted Ideas”), and that such Application or Submission may be similar or identical in theme, idea, format or other respects to other Submitted Ideas or other materials developed by the Organizers, its contractors or agents. Each Applicant waives any and all claims that any Application, Submission and/or other works (including videos) accepted, reviewed and/or used by the Organizers or other Applicants may be similar to his/her Application or Submission, or that any compensation is due to such Applicant in connection with such Application or Submission or other works used by the Organizers.
    7. Organizers accept no responsibility for resolving disputes related to Intellectual Property Rights among Applicants in the Hackathon.
    8. With the exception of the data and assets provided by the Organizers in connection with the Hackathon, all Intellectual Property Rights resulting from, and connected to Applications shall be the property of such Applicant.
    9. Each Applicant hereby grants an irrevocable, sub-licensable, perpetual, non-exclusive, royalty free, worldwide, unconditional and transferable license to the Organizers, effective as of the date of this document, to use or reuse (without limitation as to when or to the number of times used), edit, modify, cut, rearrange, add to, delete from, reproduce, encode, store, copy, transmit, publish, post, display, adapt, exhibit, sub-license, discuss, distribute, publicize, market and/or create derivative works with, in any and all media now known or hereafter devised, including the Internet or other public events, without limitation and without further payment, notification, permission or other consideration, except where prohibited by law, (1) the IPR comprised in any and all Applications (collectively, the “Assigned Rights”) and/or (2) any content derived from or relating to the Applications and/or Assigned Rights. If, according to local laws, additional legal steps are needed to transfer the Assigned Rights, such Applicant agrees to cooperate with such additional steps to arrange for the transfer. Each Applicant acknowledges and agrees that any ideas or concepts related to the Application are not confidential or proprietary, and the Organizers may use, incorporate or disclose any of them now or in the future in any manner, and each Applicant waives any and all claims that may arise against the Organizers or anyone else participating or otherwise attending in this Hackathon for such use or disclosure.
    10. In the event any of the Applicants decide to sell the Assigned Rights or any part thereof, each Applicant hereby agrees to grant the Organizers the right of first refusal. For the purpose of this paragraph, “right of first refusal” shall mean that, prior to entering into any agreement with a third party, such Applicant shall give written notice to the Organizers of the terms and conditions which the Applicant is then prepared to accept from such third party, and the Organizers shall have the right, within thirty (30) business days of such notice, to given written notice to the Applicant that the Organizers elect to enter into an agreement with the Applicant on those identical terms and conditions, in which event the Applicant shall enter into an agreement with the Organizers on such terms and conditions.
    11. Participants in the Hackathon will be provided access to and use of a development website of a third party, including all other media forms, media channels, mobile websites or mobile applications related, linked, or otherwise connected thereto (collectively, the “Development Site”), which access can be used as a source of development of the Participant’s applications included in Participant’s Submissions. Unless otherwise indicated, the Development Site is the third party’s proprietary property and all source code, databases, functionality, software, website designs, audio, video, text, photographs, and graphics on and for the Development Site (collectively, the “Development Site Content”) and the trademarks, service marks, and logos contained therein (the “Development Site Marks”) are owned or controlled by this third party or licensed to this third party, and are protected by patent, copyright and trademark laws and various other intellectual property rights and unfair competition laws of the United States, foreign jurisdictions, and international conventions. The third party and/or its licensees, including the Organizers, own the Intellectual Property Rights related to the Development Site, as well as any information concerning the Development Site that is made accessible by the Organizers. The Development Site Content and the Development Site Marks are provided on the Development Site “AS IS” for your information and personal use only during the Hackathon. Provided that you are a Participant eligible to use the Development Site, you are granted a limited license to access and use the Development Site and to download or print a copy of any portion of the Development Site Content to which you have properly gained access solely for your personal, non-commercial use in the Hackathon.
    12. Access to the Development Site, Development Site Content, and Development Site Marks will be granted with a team-specific login to a secured environment. Login credentials will be provided during the Hackathon. The Organizers are not responsible for any influences on the availability and capacity of the Development Site that are beyond the Organizers’ control. After the Hackathon, access to the Development Site and Development Site Content will be withdrawn. At the conclusion of the Hackathon, or the Participant’s withdrawal or other exit from the Hackathon, whichever comes first, Participant will not use, distribute or archive whatsoever the Development Site or Development Site Content, in whole or in part, and hereby agrees to permanently delete any copies of Development Site Content or render such copies unusable. Participants will only have access to Organizer environments and data made accessible by the Organizers for the purpose of the Hackathon and are not allowed to use any other systems or data from the Organizer or the Development Site or the Development Site Content for any other purpose during and after the Hackathon.
    13. Except as expressly provided in these Terms and Conditions, no part of the Development Site and no Development Site Content or Development Site Marks may be copied, reproduced, aggregated, republished, uploaded, posted, publicly displayed, encoded, translated, transmitted, distributed, sold, licensed, or otherwise exploited for any commercial purpose whatsoever, without the express prior written permission of the owner of the Development Site. Participants may not, directly or indirectly, copy or distribute the Development Site, Development Site Content or Development Site Marks, in whole or in part, other than for the purpose of preparing or making a Submission. The owner of the Development Site reserves all rights not expressly granted to you in and to the Development Site, the Development Site Content and the Development Site Marks.
    14. All Participants agree not to:
      1. Make any unauthorized use of the Development Site or Development Site Content, including collecting usernames and/or email addresses of users by electronic or other means for the purpose of sending unsolicited email, or creating user accounts by automated means or under false pretenses.
      2. Use the Development Site, Development Site Content or Development Site Marks in connection with any commercial endeavors except those that are specifically endorsed or approved by the Organizers.
      3. Circumvent, disable, or otherwise interfere with security-related features of the Development Site or Development Site Content, including features that prevent or restrict the use or copying of any Development Site Content or enforce limitations on the use of the Development Site and/or the Development Site Content contained therein.
      4. Engage in unauthorized framing of or linking to the Development Site.
      5. Trick, defraud, or mislead other users of the Development Site, especially in any attempt to learn sensitive account information such as user passwords.
      6. Make improper use of the Development Site’s support services or submit false reports of abuse or misconduct.
      7. Interfere with, disrupt, or create an undue burden on the Development Site or the networks or services connected to the Development Site.
      8. Attempt to impersonate another user or person or use the username of another user of the Development Site.
      9. Sell or otherwise transfer your profile or login information for the Development Site.
      10. Use the Development Site or Development Site Content as part of any effort to compete with the Development Site or its owners or otherwise use the Development Site and/or the Development Site Content and/or Development Site Marks for any revenue-generating endeavor or commercial enterprise.
      11. Attempt to bypass any measures of the Development Site designed to prevent or restrict access to the Development Site, or any portion of the Development Site.
      12. Harass, annoy, intimidate, or threaten any of the employees or agents of the Development Site engaged in providing any portion of the Development Site to you.
      13. Delete the copyright or other proprietary rights notice from any Development Site Content.
      14. Upload or transmit (or attempt to upload or to transmit) viruses, Trojan horses, or other material, including excessive use of capital letters and spamming (continuous posting of repetitive text), that interferes with any party’s uninterrupted use and enjoyment of the Development Site or modifies, impairs, disrupts, alters, or interferes with the use, features, functions, operation, or maintenance of the Development Site.
      15. Upload or transmit (or attempt to upload or to transmit) any material that acts as a passive or active information collection or transmission mechanism, including without limitation, clear graphics interchange formats (“gifs”), 1×1 pixels, web bugs, cookies, or other similar devices (sometimes referred to as “spyware” or “passive collection mechanisms” or “pcms”).
      16. Except as may be the result of standard search engine or Internet browser usage, use, launch, develop, or distribute any automated system, including without limitation, any spider, robot, cheat utility, scraper, or offline reader that accesses the Development Site, or uses or launches any unauthorized script or other software.
      17. Disparage, tarnish, or otherwise harm, in the opinion of the owner of the Development Site or the Organizers, the owner of the Development Site and/or the Development Site Content.
      18. Use the Development Site or Development Site Content in a manner inconsistent with any applicable laws or regulations.
    15. If you access the Development Site via a mobile application, then the Development Site grants you a revocable, non-exclusive, non-transferable, limited right to install and use the mobile application on wireless electronic devices owned or controlled by you, and to access and use the mobile application on such devices strictly in accordance with the terms and conditions of this mobile application license. You shall not:
      1. Violate any applicable laws, rules, or regulations in connection with your access or use of the application.
      2. Remove, alter, or obscure any proprietary notice (including any notice of copyright or trademark) posted by the Development Site or the licensors of the application.
      3. Use the application for any revenue generating endeavor, commercial enterprise, or other purpose for which it is not designed or intended.
      4. Make the application available over a network or other environment permitting access or use by multiple devices or users at the same time.
      5. Use the application for creating a product, service, or software that is, directly or indirectly, competitive with or in any way a substitute for the application.
      6. Use the application to send automated queries to any website or to send any unsolicited commercial e-mail.
      7. Use any proprietary information or any of the interfaces of the Development Site or other Intellectual Property Rights of the Development Site in the design, development, manufacture, licensing, or distribution of any applications, accessories, or devices for use with the application.
    16. All right, title and interest in and to the data and assets provided by the Organizers for use in the Hackathon and any additional IPR used, developed, or practiced in connection with, embodied in, or comprising the Hackathon, are owned by the Organizers, and the Applicant agrees to make no claim of interest in or ownership of any such property of the Organizers. The Applicant acknowledges that no right, title or interest in or to the Organizers’ property is transferred to the Applicant, and that the Applicant does not obtain any rights, express or implied, in the Hackathon other than the rights expressly granted in these Terms and Conditions. Each Applicant agrees that he or she will not use any data or assets provided by the Organizers for any purpose other than to provide an Application or Submission, and further agrees that he or she understands the use of such data and assets shall remain confidential and exclusive to their participation in the Hackathon, and will not distribute or share any data or assets provided by the Organizers or otherwise make such material available through any channel or means without the prior written consent of the Organizers in each instance. Any other use of the provided data and/or assets is prohibited and may be grounds for disqualification and/or legal action for infringement.
    17. In consideration of the Organizers’ sponsoring the Hackathon and facilitating your participation therein, each Participant confirms and undertakes that (1) all rights, title and interests in and to his/her Submission and Intellectual Property Rights resulting from, and connected to, the Submissions created by such Participant during, and in relation to, the Hackathon will be transferred to the Organizers unconditionally, royalty-free, and irrevocably, with the right to sub-license, and that the Organizers shall have a right to use and exploit the Submission in any desired way, including the right to obtain intellectual property protection without any further compensation during and after the Hackathon, and (2) the Organizers shall own exclusive rights, including all Intellectual Property Rights, to and shall be entitled to the unrestricted use and dissemination of Submissions for any lawful purpose, commercial or otherwise, without acknowledgment or compensation to you. This rule will supersede any other contractual relations any Participant may have with the Organizers. If, according to local laws, additional legal steps are needed to actually transfer the Intellectual Property Rights, such Participant agrees to cooperate with such additional steps to arrange for the transfer. You hereby waive all moral rights in your Submission including the right of attribution of authorship, and you hereby warrant that any Submissions are original with you or that you have the right to submit such Submissions. You acknowledge and agree that any work product, questions, comments, suggestions, ideas, feedback, or other information regarding the Submissions provided by you to the Organizers are non-confidential and shall become the sole property of the Organizers. You agree there shall be no recourse against the Organizers for any alleged or actual infringement or misappropriation of any proprietary right in your Submissions. There is no joint venture, partnership, employment or agency relationship created between you and the Organizers or the owner(s) of the Development Site, Development Site Content or Development Site Marks as a result of the Hackathon, your use of the Development Site, or your Submissions.
  8. RIGHT OF USAGE AND PUBLICITY
    1. By applying to enter the Hackathon, Applicants agree to participate in any media, promotional activity or publicity related to the Hackathon without payment or compensation, if requested to do so by the Organizers.
    2. Applicants acknowledge and agree that the Organizers may display publicly, archive and reproduce any Applications or Submissions for broadcast, marketing, publicity and promotional purposes without any payment to the Applicants or the Applicants’ consent. This includes, but is not limited to, posting or linking to the Application or Submission on the Organizers’ websites as well as the Organizers' proprietary social media channels and websites, and display and promotion of any Application or Submission in any other channels.
    3. The Organizers are not obligated to use any Application or Submission for any purpose.
  9. PUBLICITY AND PRIVACY
    1. Applicants agree that the Organizers may use any personal data provided by Applicants, including data for Applicant registration and event administration, for the purposes of the Hackathon.
    2. The Organizers may collect personal data when an Applicant provides the Organizers with his/her personal data directly, or when third parties disclose his/her personal data to the Organizers. In addition, Applicants may be photographed or filmed when participating in the Hackathon and the Organizers may collect the Applicants’ photographs, audio-visual footage, comments and any other record of application to or participation in the Hackathon. Applicants explicitly renounce and waive their portrait rights in relation to photos and films taken during the Hackathon and grant the Organizers the right to use these photos and film material for any publicity or promotional activities in any manner or media. Participants are free to use and share photos and films from the Hackathon.
    3. The Organizers collect, use and disclose the Applicants’ personal data, ideas, applications, and submissions in order to administer this Hackathon.
    4. Applicants may be required to upload their Applications and/or Submissions, including but not limited to presentation pack, source code and executable prototype onto other third-party platforms or to otherwise use other third-party platforms. Such third-party platforms or systems are not affiliated with or owned, operated, or controlled by the Organizers, and do not act as data intermediaries to process personal data on the Organizers’ behalf. The Organizers cannot and do not assume responsibility for the content, privacy policies, or practices of such third parties. When Applicants or Participants submit information, applications, or submissions on a third-party platform in connection with this Hackathon, that third party may use the information in accordance with that third party’s own terms and conditions and privacy policy.
  10. LIABILITY RELEASE AND INDEMNITY
    1. Under no circumstances will the Organizers be liable for any direct, incidental, indirect, special or consequential damages in connection with, arising out of or relating in any way to the Hackathon and/or this agreement. The Organizers do not have any liability for Applications or Submissions. Applications and Submissions are provided "as is", without warranty of any kind, express or implied, including but not limited to the warranties of merchantability, fitness for a particular purpose and non-infringement. In no event shall the Organizers or any party making an Application or Submission be liable for any claim, damages or other liability, whether in an action of contract, tort or otherwise, arising from, out of or in connection with the Applications or Submissions or the use or other dealings in the Applications or Submissions, except as may be otherwise provided in this section.
    2. Notwithstanding any other language in these Terms and Conditions, the Applicant will be held liable for any damage caused to people or property. Notwithstanding any other language in these Terms and Conditions, the Applicant shall indemnify and hold the Organizers and their officers, directors, employees, successors, representatives and assigns harmless against any claims, losses, damages, liabilities and expenses (including without limitation, reasonable attorney’s and other professionals’ fees incurred by the Organizers), in connection with: (1) the Hackathon and/or this agreement; and (2) any claim or action by any third party for actual or alleged infringement of Intellectual Property Rights in connection with the Assigned Rights or any Submissions.
    3. The Organizers do not assume responsibility for incomplete, late, misdirected, damaged, lost, illegible, or incomprehensible Applications or Submissions or for address or email address changes of the Applicants.
    4. The Organizers shall have no liability in connection with any injury or damage to persons or property that may be caused, directly or indirectly, in whole or in part, from participation in the Hackathon or receipt or use or misuse of any Prize.
    5. Applicants agree that no claim shall be asserted against the Organizers, or any other organizations responsible for sponsoring, advertising or promoting the Hackathon, or any of their respective past and present agents, officers, directors, employees and representatives, for any and all losses (including special, indirect and consequential losses), injuries, damages, rights, claims and actions of any kind in connection with the Hackathon and/or the acceptance of any Prize, including without limitation, personal injuries, death and property damage. To the maximum extent permitted by law, without prejudice to the foregoing, Applicants agree to release the Organizers, and each of their respective agents, officers, directors and employees from and against any claim or cause of action in connection with the Applicants’ participation in the Hackathon, including but not limited to: (1) any technical and non-technical errors that may impact the Applicants’ ability to participate in the Hackathon; (2) human or non-human errors in the administration of the Hackathon; (3) disputes amongst Applicants as to teams or judges; (4) claims relating to damage to persons or property; (5) any Applications or Submissions in violation of the Terms and Conditions, or claim that the Terms and Conditions infringes any Intellectual Property Rights; and (6) unauthorized human interference in the connection with the Hackathon.
  11. CONFIDENTIALITY AND NON-DISCLOSURE AGREEMENT
    1. Applicants agree not to disclose, copy, use, directly or indirectly offer for sale, or disclose to any third party, any confidential information disclosed during the Hackathon. This will be marked “Confidential Information” or with a similar legend and includes proprietary information, processes and technology related to future product or service concepts reviewed and tested in online or offline surveys or discussions. In the event that you are required to disclose Confidential Information to an authorized court pursuant to a valid court order, such disclosure shall not be a breach of this undertaking, provided that you give the Organizers a prior notice so that they can seek an appropriate protective order.
  12. ACKNOWLEDGEMENT

    By selecting the application agreement check box online, you are confirming that you

    (1) are a legally competent adult and have the right to contract in your own name,
    (2) have read these Terms and Conditions and fully understand their contents and
    (3) agree to these Terms and Conditions.